Category:User experience -> UX strategy -> Meeting -> Design studio
Design studio approach (from Todd Zaki Warfel; modified by Kevin M. Hoffman)
- Repeated iteration through four phase toward a design goal:
- Sketching > Ideation
- Evaluation > Critique
- Modeling > Prototyping
- Testing
- Initial kick-off meeting is too soon for prototyping and testing, so focus on ideation/sketching and evaluation/critique
- Give everyone a pencil and a sketchboard with eight pre-printed small grids (/Users/mfraase/Documents/ARTS & FARCES/Web development/sketchboard-8-up.pdf)
- Instruct everyone that they will be sketching their ideas.
- Tell complainers to use text descriptions
- Frame a specific design problem
- General approach (design the home page) works better if some constraints are added (design a sub page that focuses on the key service we offer, but also provides three examples of how our audiences already use it)
- Set a time limit: Six to eight concepts in 10 minutes
- Play some music to kill awkward silence
- Split group into pairs of people who have never worked together before
- Instruct two-person teams to take turns presenting and critiquing their ideas
- First person presents for three minutes; other person critiques for two minutes; and then vice versa
- While they’re doing this, give each person a single grid sketchboard (/Users/mfraase/Documents/ARTS & FARCES/Web development/sketchboard-1-up.pdf)
- Instruct all the groups they have 10 minutes to sketch a single concept based on the best of all of their ideas
- Combine teams by a factor of two and repeat (teams of two become four; four become eight, etc.)
- When you’ve got it down to two or three large groups, have the groups present to each other.
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