Category:User experience -> UX strategy -> Meeting -> Design studio

Category:User experience -> UX strategy -> Meeting -> Design studio

Design studio approach (from Todd Zaki Warfel; modified by Kevin M. Hoffman)

  1. Repeated iteration through four phase toward a design goal:
    • Sketching > Ideation
    • Evaluation > Critique
    • Modeling > Prototyping
    • Testing
      • Initial kick-off meeting is too soon for prototyping and testing, so focus on ideation/sketching and evaluation/critique
  2. Give everyone a pencil and a sketchboard with eight pre-printed small grids (/Users/mfraase/Documents/ARTS & FARCES/Web development/sketchboard-8-up.pdf)
  3. Instruct everyone that they will be sketching their ideas.
    • Tell complainers to use text descriptions
  4. Frame a specific design problem
    • General approach (design the home page) works better if some constraints are added (design a sub page that focuses on the key service we offer, but also provides three examples of how our audiences already use it)
  5. Set a time limit: Six to eight concepts in 10 minutes
  6. Play some music to kill awkward silence
  7. Split group into pairs of people who have never worked together before
  8. Instruct two-person teams to take turns presenting and critiquing their ideas
    • First person presents for three minutes; other person critiques for two minutes; and then vice versa
    • While they’re doing this, give each person a single grid sketchboard (/Users/mfraase/Documents/ARTS & FARCES/Web development/sketchboard-1-up.pdf)
  9. Instruct all the groups they have 10 minutes to sketch a single concept based on the best of all of their ideas
  10. Combine teams by a factor of two and repeat (teams of two become four; four become eight, etc.)
  11. When you’ve got it down to two or three large groups, have the groups present to each other.

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